
(What info can I learn about the classes?)
Why don't you just check out the little list below!
Every single class is listed, alongside what the abilities do, how often they hit, what type of attack they are, and even a short BIO for every class is included!
These are all the classes that you can get in my RPG Battle Redeem, click any to learn more about them!
This containts a short BIO & what their attacks do.
A reminder that there are 3 attack types:
ATK – Uses 100% ATK stat to determine DMG
MAGIC – Uses 100% MAGIC stat to determine DMG
PROJECTILE – Uses 50% MAGIC + 50% ATK to determine DMG
– BIO –
The backbone soldiers in the SkyRocketDog Planet Exploration Force, sent out to help assist planet exploration and research, while plenty in numbers they can be strong.
Swords, magic, they can do it all!
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Bone Sword Slash (BSS)
Uses ATK stat, 2 hits
One of the weaker attacks, but with a low miss rate, it’s one of your best options!
Repeat Dog Magic (RDM)
Uses MAGIC stat, 3 hits
With the chance to hit 3 times, it does mean it could miss a bit more often, but might be worth the risk of using it!
Bone Chomp (BC)
Heal that uses MAGIC
Nothing like a good relaxing dinner with a nice bone. Heals you decently enough!
Sniff For Weakness (SFW)
ATK buff
You sniff the enemy for a weakness, and if you find it, your ATK goes up for 3 turns!
– BIO –
The grandest wizard of the dog clan, one of the highest regarded & highly respected magic users known to dog kind, mostly secluded to themselves in the bone shaped wizard tower.
Unfortunately, weak in close range combat situations, the Greatest Dog Mage tries their best!
– Bonus stats to ATK & MAGIC –
– BASE ATTACKS –
Bone Staff Smack (BSS)
Uses ATK stat, 1 hit
While a weak attack, it has a very low miss rate, so definitely consider using it if the situation calls!
Magic Dog Missile (MDM)
Uses MAGIC stat, 1 hit
A traditional move by dog magic users, you throw out a quite effective magic missile blast!
Wanhundred Fireballs (WB)
Uses MAGIC stat, 5 hits
A spell only used by the greater dog mages, you cast fireballs upon your enemy repeatedly until you can’t cast anymore without a short rest.
Staff Magic Charge (SMC)
MAGIC buff
Calling forth the power within the Bone Staff you carry around, you charge up your next MAGIC casts to be stronger, it lasts 3 turns if successful!
– BIO –
A higher ranked soldier than the typical Dog Warrior, they have earned the respect of the group they’re apart of, and are generally only called in by the Commander when the situations requires them badly enough!
Not only bringing in their heavy set of armor, but also a horse into combat, the Ultimate Dog Knight is a force that many consider unstoppable!
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Knight Sword Swing (KSS)
Uses ATK stat, 2 hits
The main attack of the Ultimate Dog Knight, a strong overhead swing into a secondary upwards slash, most enemies don’t expect the second hit!
Knight Shield Bash (KSB)
Uses ATK stat, 1 hit
A secondary backup move by the Ultimate Dog Knight, where they toss the shield directly at the enemy and grab it quickly while riding by on the horse!
Horseback Swing (WB)
Uses ATK stat, 1 hit
Riding along your horseback at the top speed, you aim at the enemy and slash directly at them! The speed can sometimes be hard to judge, so expect to miss.
Jumping Knight Slash (JKS)
Uses ATK stat, 2 hits
The Ultimate Dog Knight jumps into the sky by leaping off the horse, and aims the sword directly at the enemy, landing right on them, before a shockwave effect hits the surrounding area.
– BIO –
A more elusive group of the Planetary Expedition Force is the Dog Archery unit, with their Master being rarely sent into battle. If the situation is required by the Commander, the Dog Archery Master will gladly lead their whole squad of archers into battle.
– Bonus stats to ATK & AGI –
– BASE ATTACKS –
Quick Bow Attack (QBA)
Uses PROJECTILE stat, 1 hit
A swift strike from the Bow & Arrow the Dog Archery Master carries, will do decent damage and almost always hit the target!
Arrow Sharpening (AS)
ATK buff
A quick resharpening of the arrows the Dog Archery Master is currently carrying, buffs ATK for 3 turns!
Rain of Arrows (ROA)
Uses PROJECTILE stat, 4 hits
Rapidly firing as many arrows you can into the air above the enemy, you hope that they end up landing right on top of them, a bit of a risky move that can miss!
Triple Arrow Shot (TAS)
Uses PROJECTILE stat, 3 hits
One of the strongest moves the Dog Archery Master can pull off, firing 3 arrows in one bow pull, all 3 managing to hit the enemy at once!
– BIO –
The Commander’s Top Soldier is the personal body guard of the Commander, and always stands by their side, unless requested into battle by the Commander.
A unique set of combat abilities, mostly with weaponry and guns, the Commander’s Top Soldier is one of the best kept secret weapons in the SkyRocketDog Planetary Exploration Force!
– Bonus stats to ATK & DEF –
– BASE ATTACKS –
The Gun (TG)
Uses PROJECTILE stat, 2 hits
Pulling out the secret weapon, the Commander’s Top Soldier fires The Gun twice before the enemy can even react!
Grenade Throw (GT)
Uses PROJECTILE stat, 1 hit
Pulling out a Explosive Grenade from their belt, they toss it at the enemy and wait for it to explode!
Support Supply Drop (SSD)
Heal that uses MAGIC
The Commander orders in a supply drop for their Top Soldier, landing on the battlefield with some healing rations and supplies!
Sniper Rifle Fire (SRF)
Uses PROJECTILE stat, 2 hits
Pulling out one of their stronger weapons only used in long range combat, the Commander’s Top Soldier fires the sniper rifle right at the enemy!
– BIO –
One of the many members who can pilot the space craft used in the Planet Exploration Missions, your squad is under the command of Clyde to make sure any enemy factions are kept away during the missions.
With your squad consisting of Eva, Daisy & Peanut, you all are experts with the spacecraft you all trained to be masters with, and can use its weaponry to its maximum potential!
– Bonus stats to ATK & AGI –
– BASE ATTACKS –
Starship Assault (SA)
Uses PROJECTILE stat, 2 hits
While piloting your spacecraft, you hit both the trigger buttons on your wheel to fire both cannons directly at the enemy!
Bomb Deployment (BD)
Uses PROJECTILE stat, 1 hit
Pulling the secondary lever to the right of the wheel, you fly over the enemy and drop one of your strongest bombs directly on top of them!
Squadron Fire (SF)
Uses PROJECTILE stat, 4 hits
Eva, Daisy & Peanut your fellow spaceship pilot squadmates fly into battle and all fire alongside you on this attack! Can be hard to get everyone on the same page for this attack…
Evasive Maneuvers (EM)
AGI buff
You activate the button above your head, which makes the spacecraft engines fire at top speed, allowing you to maneuver around the battlefield in ways the enemy can never expect, buffs your AGI for 3 turns!
– BIO –
Sleeping in your den alongside the beasts and pets you have accepted into your family, you hear the call to battle, and leave alongside your fellow animals into the battlefield.
You bring many different unique beasts and animals into battle, alongside your own axes if the situation ever called for them…
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Dog Chomp (DC)
Uses ATK stat, 1 hit
Your fellow dog that has been loyal and by your side for a long while now leaps forward to do a hard chomp to the enemy!
Rat Army Bite (RAB)
Uses ATK stat, 4 hits
All the rats that you have under your control, when you order the attack, start to surround the enemy and bite them all over!
Tiger Assault (TA)
Uses ATK stat, 1 hit
The tiger you conquered and allowed into your den rushes forward towards the enemy at top speed and pounces on top of them with claws out!
Wild Howl (WH)
ATK buff
You and your animals that are able to all let out a wild howl at the same time, restoring the desire to fight in all of you, buffing your ATK for 3 turns!
– BIO –
One of the rarest forms of magic usage in the galaxy, the Master of the Orbs is a specialist who peers into the orbs for knowledge & power, and sometimes can claim to see the future.
Their ability in combat is not to be understated though, multiple orbs can float around the user and be thrown as quickfire projectiles or even broken apart to release the magic kept inside.
– Bonus stats to MAGIC & LUCK –
– BASE ATTACKS –
Orb Throw (OT)
Uses PROJECTILE stat, 2 hits
The Master of the Orbs throws out two of the Orbs levitating at their side, in an attempt to quickly blindside attack the enemy!
Orb Magic Energy (OME)
Uses MAGIC stat, 2 hits
You use the untapped magic potential one of two of your Orbs, which can be an unknown amount of damage dealt to the enemy infront of you!
Magic Power Orb (MPO)
MAGIC buff
You levitate one of the orbs infront of you, grabbing it tightly with your hand and breaking it, releasing the untapped magic potential inside of it, MAGIC up for 3 turns!
Orb Future Vision (OFV)
DEF buff
The Master of the Orb peers into the future vision Orb and can see the enemy’s next attack and plan for it! DEF up for 3 turns!
– BIO –
Revived every 50 years, the Vampire Lord once again returns with castle raised in whatever location they wish to be revived in this time. When the castle is raised, everyone once again fears the Vampire Lord…
With fire magic, bat summons, demons under their control, and plenty of other tricks up their sleeve, the Vampire Lord is one to be feared by all.
– Bonus stats to MAGIC & HP –
– BASE ATTACKS –
Neck Chomp (NC)
Uses ATK stat, 1 hit
The Vampire Lord reappears behind the enemy, grabbing their neck and chomping it hard, most enemies don’t expect it, although some may know the tricky attack.
Bat Summon Swarm (BSS)
Uses PROJECTILE stat, 4 hits
The Vampire Lord laughs, and snaps their finger to suddenly attack the enemy with a summon of bats that all spawned in, flying directly towards them and all chomping as they fly by!
Fire Pillars (FP)
Uses MAGIC stat, 2 hits
The Vampire Lord looks at the enemy, smirks, and creates two extremely large fire pillars underneath them, both of them striking one after each other!
Wine Glass Sip (WGS)
Heal that uses MAGIC
The Vampire Lord sits down on a throne made of bats, summoning a wine glass with one snap of the finger, and takes a nice refreshing sip of the blood inside the glass to heal.
– BIO –
One of the many Chat Members suddenly sent into this new world, captured by accident and dragged in via the screen they were watching the fight from. Unfortunately, not prepared for a battle at all, they may be the weakest of the people sent to fight the boss.
That being said… there may be untapped potential in them that is waiting to come out.
– Bonus stats to MAGIC & ATK –
– BASE ATTACKS –
Smile 🙂 ( 🙂 )
Uses ATK stat, 1 hit
While weak, the smile still harms the enemy in-front of them for some mysterious reason…
Frown 🙁 ( 🙁 )
DEF buff
The Decent Chat Member looks directly at the enemy and frowns, realizing that they’re about to be hit and decides to prepare themselves for the next attack, DEF buffed for 3 turns!
Skill Insult (SI)
Uses MAGIC stat, 2 hits
The Decent Chat Member starts to insult the enemy, really bashing their skills and any future plans they had and… well really anything about them! It’s very harmful…
Hype Train Rush (HTR)
Uses PROJECTILE stat, 1 hit
A train suddenly appears behind the Decent Chat Member, on course to hit both them and the enemy, before they jump out of the way, watching as the Hype Train collides straight into them!
– BIO –
Not much is known about the secret Spy hidden away in the SkyRocketDog Planetary Exploration Force. They are almost never sent on missions, and generally keep to themselves in a secluded area…yet…
The skills they possess are known to many as some of the scariest, and they’ve never failed a mission that they were sent to complete. The only downside is that the Spy’s combat abilities are not the strongest compared to soldiers in the force.
– Bonus stats to AGI & ATK –
– BASE ATTACKS –
Knife Backstab (KB)
Uses ATK stat, 1 hit
The Spy pulls out their famous knife, and sneaks up behind the enemy to stab them in the back before they can even turn around, sometimes critically damaging the enemy!
Silenced Weapon (SW)
Uses PROJECTILE stat, 2 hits
The Spy aims directly at the enemy with the Silenced Weapon and fires it twice, hoping for critical strikes before they can attack back at them.
Smoke Cloud (SC)
AGI buff
The Spy throws down a sudden smoke bomb underneath to hide movements and try to attack the enemy while unseen, AGI up for 3 turns!
Study Movements (SM)
DEF buff
The Spy stares down the enemy, watching every movement and looking for their attack pattern, if successful will start to block the enemy attacks more, DEF up for 3 turns!
– BIO –
Constantly relaxing in the Time Chamber they live in, the Dog Time Mage is sent into battle after the peaceful meditation time frame has been completed, and ONLY then.
The Dog Time Mage excels in any sort of Magic Combat, with the mastery of many spells all involving the flow of time and how to control the elements.
Any wounds they suffer will result in them returning back to the Time Chamber to meditate and heal for a very long amount of time….
– Bonus stats to MAGIC & LUCK –
– BASE ATTACKS –
Swift Mage Strike (SMS)
Uses MAGIC stat, 2 hits
The Dog Time Mage attacks in a time frame before the enemy even existed in-front of them, the magic blast appearing instantly and causing a huge shock wave explosion!
Gravitational Conjure (GC)
Uses MAGIC stat, 5 hits
The Dog Time Mage changes the gravity around the area the enemy stands in, rocks start flying all around via their control, striking the enemy as they just float in the air.
Time Defense Warp (TDW)
DEF buff
The Dog Time Mage teleports out of the timeline to observe the enemy attack patterns from another timeline, and returns in a instant from the enemy point of view, with DEF up for 3 turns!
Slow Enemy Time (SET)
AGI buff
The Dog Time Mage casts a slowing spell upon the enemy, making them far slower than normal, buffing the mage’s AGI for 3 turns!
– BIO –
One…Two…They kick out!
The match isn’t over yet, the crowd is going wild all around, and the champion is struggling to fight against this new enemy!
Unfortunately for the Iron Paw Wrestling Champ, some matches are not always set to the original plan, and you have to go into the business for yourself and prove why you’re the real champion around here, using all the wrestling moves at your disposal to get that pinfall or submission victory, and retain your title!
– Bonus stats to HP & DEF –
– BASE ATTACKS –
Run the Ropes (RTR)
AGI buff
The champion starts to run the ropes, building up more and more speed as they hit every side of the ring and bounce off the ropes, AGI up for 3 turns!
Tombstone Piledriver (TP)
Uses ATK stat, 1 hit
The champion grabs the enemy and picks them up, flipping them head first onto the mat down below, with one of the most famous wrestling moves ever created!
Tag Team Attack (TTA)
Uses ATK stat, 2 hits
The champion tags in their teammate, the Griffon Mask, and both of them dropkick the enemy at the same time!
Illegal Chair Hit (ICH)
Uses PROJECTILE stat, 3 hits
The ref of the match got knocked down by the enemy, and anything goes now! The Iron Paw Wrestling Champ realizes this and goes under the ring to grab a chair, ready to strike multiple times!
– BIO –
One of the toughest warriors, trained for extreme levels of combat and has all the elemental magic learned for every situation they could ever be in.
Most who go through the training end up leaving with dangerous amount of damage and body permanently altered by the elements, making any attacks the enemy could do possibly nothing in comparison.
– Bonus stats to MAGIC & DEF –
– BASE ATTACKS –
Fire Power Slash (FPS)
Uses MAGIC stat, 1 hit
The Elemental Knight surrounds the sword they carry, the intense flames + the sword swing causing major damage to any enemy they decide to strike.
Thunder Magic (TM)
Uses MAGIC stat, 2 hits
The Elemental Knight casts down a thunder storm right onto the opponent they face, striking with two lighting strikes at once!
Rock Crush (RC)
Uses MAGIC stat, 2 hits
The Elemental Knight stomps the ground, and two rocks appear in front of them, both of them suddenly flown straight towards the enemy, one of the secret strongest attacks!
Freezing Storm (FS)
Uses MAGIC stat, 4 hits
The Elemental Knight whistles and creates a sudden blizzard around the battlefield, the intense cold & ice shards causing quick damage to an enemy who didn’t expect the sudden change.
– BIO –
The previous winner of the Ultimate NES Gamer Tournament, returning once again to find a real challenge after the complete domination they had in the last tournament.
A master of Mega Man, Mario Bros, Punch Out & Contra, and other games, they use the Power Glove on their wrist to summon many attacks out of nowhere, a hologram of the character appearing besides them to do the actual attack.
– Bonus stats to LUCK & AGI –
– BASE ATTACKS –
Goomba Stomp (GS)
Uses ATK stat, 1 hit
The Inputs on the Power Glove summon a hologram of Mario to appear, who jumps right on top of the enemy’s head, treating them as just a goomba.
Metal Blade (MB)
Uses PROJECTILE stat, 1 hit
The Inputs on the Power Glove summon Mega Man, who throws a metal blade directly at the opponent, for a quick strike.
KO Punch (KP)
Uses ATK stat, 1 hit
The Hologram of Little Mac appears next to the NES Gamer, charging up a KO punch and looking to strike the enemy!
Spread Gun (SG)
Uses PROJECTILE stat, 3 hits
The Power Glove inputs suddenly make Bill Rizer appear next to the user, who fires the Spread Gun immediately at the opponent, looking to hit multiple times.
– BIO –
The Skateboarding Pro is one of the greatest skateboards of all time, utilizing new and classic moves that many skaters admire to learn.
They are a master of all skateboarding tricks, and in this unique situation, applying them to be used as attacks to combat the enemy in front of them.
– Bonus stats to HP & AGI –
– BASE ATTACKS –
360 Kickflip (360K)
Uses ATK stat, 1 hit
The classic skateboarding move, except this time the Skateboarding Pro ends up smacking the enemy using the additional rotation of the board for extra damage.
540 Melon Revert (540MR)
Uses ATK stat, 2 hits
The Skateboarding Pro decides to use more spin in this attack, deciding to smack the enemy twice instead of once, a bit more of a risky move to pull off!
Brand New Board (BNB)
ATK buff
Skateboarding Pro always comes prepared and grabs a Brand New Board from a backpack they carry around, ATK buffed for 3 turns!
The 900 (T900)
Uses PROJECTILE stat, 1 hit
One of the most complicated tricks to ever land, and not only complicated but extremely lucky to land as well, but if it lands… it’ll hurt!
– BIO –
One of the most famous Card Magicians in the galaxy, this magician uses all types of magic learned throughout the universe to trick and deceive anyone they run into.
While not an expert at fighting, perhaps all the tricks they have learned all throughout their life could be used for this purpose, after all according to the Card Magician:
Magic possibilities are endless…
– Bonus stats to LUCK & MAGIC –
– BASE ATTACKS –
Random Cards (RC)
Uses PROJECTILE stat, 3 hits
The Card Magician throws out a few random cards at the enemy, the damage being dealt is unique to the card thrown. Sometimes it’s amazing, sometimes it’s not.
Faro Shuffle (FS)
LUCK buff
The Famous Card Magician does a Faro Shuffle and reorganizes the deck of cards they held, LUCK goes up for 3 turns!
Double Undercut (DU)
MAGIC buff
The Card Magician does a double undercut to the deck they’re carrying around, MAGIC goes up for 3 turns!
The Ace of Spades (TAOS)
Uses MAGIC stat, 1 hit
This time, the Famous Card Magician did not forget about the Joker, and throws the ace of spades after pulling a Joker card. This can do some extreme damage to an enemy.
– BIO –
Arriving in the most feared pirate ship known on the seas, the Pirate Captain arrives in battle with their crew at their side, opting to fight whoever nearby the ship so that even the ship’s cannons can fire at whoever they face on land or at sea.
Not only does the Pirate Captain have an entire crew, a ship nearby, and a parrot on their shoulder, but they also carry their own sword & pistol to use in battles!
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Shoulder Parrot (SP)
Uses ATK stat, 1 hit
The Pirate Captain commands the parrot that sits on their shoulder to attack the enemy quickly, and they bite the enemy hard!
Starboard Cannon Fire (SCF)
Uses PROJECTILE stat, 2 hits
The pirate ship anchored nearby is commanded to order fire upon the enemy, the crew immediately responding back to the Pirate Captain and firing cannon fire upon the enemy immediately with no delay!
Captain Pistol Shots (CPS)
Uses PROJECTILE stat, 2 hits
The Pirate Captain fires his Captain’s Pistol directly at the enemy, quickly reloading and then firing a second shot!
Pirate Crew Support (PCS)
ATK buff
The whole entire pirate crew behind the Pirate Captain starts cheering for their leader, a small smile appearing on the Pirate Captain as they hear this, ATK goes up for 3 turns!
– BIO –
One of the 59 drivers that participate in the Iron Paw Racing series, arriving to the battle in their Iron Paw sponsored car.
A masterful driver, who makes some mistakes on the race track, but this battle will not take place on a superspeedway so the outcome will be VERY different for whoever the Iron Paw Racing Driver catches up to in the draft.
– Bonus stats to AGI & HP –
– BASE ATTACKS –
Start Your Engine (SYE)
ATK buff
Upon the command of the most famous words in racing history being uttered, the Iron Paw Racing Driver starts up their vehicle and is ready for the upcoming Iron Paw Racing Series race, ATK goes up for 3 turns!
Final Lap Pitstop (FLP)
Uses MAGIC to heal
A classic Iron Paw Racing Series move, the Iron Paw Racing Driver comes in on the final lap for a pit stop and refuel the car, fresh tires and a full tank of gas always helps out in battle.
The Big One (TBO)
Uses ATK stat, 1 hit
The Iron Paw Racing Driver unfortunately makes a mistake and slams into the car next to them, causing The Big One to happen, and causes cars to crash into the enemy!
Follow The Draft (FTD)
AGI buff
The Iron Paw Racing Driver follows behind the other cars on the battlefield, following the draft behind them for a speed boost, AGI goes up for 3 turns!
– BIO –
The Hero that all who believe in Hope believe in, the Star Warrior of Hope is the one to save the day when all seems lost.
While not much is known about the Star Warrior of Hope, any battle they enter in is over almost instantly, and the powers they have cannot be understood by many of the enemies they face.
If that wasn’t enough, the Star Warrior of Hope is able to receive new powers on the fly depending on the enemy to make sure the fight is always in their favor, hope will NEVER lose.
– Bonus stats to MAGIC & HP –
– BASE ATTACKS –
Holy Star Slash (HSS)
Uses ATK stat, 2 hits
The Star Warrior uses the only attack that most enemies even know about, the Holy Star Slash, gathering energy of hope into a concentrated beam sword, and slashing the enemy two times quickly.
Universal Beam (UB)
Uses MAGIC stat, 1 hit
The Star Warrior of Hope calls upon the whole entire universe on this attack, calling upon a beam of energy to directly fire at the enemy.
Hopeful Energy (HD)
DEF buff
The Star Warrior of Hope gathers in all the hopeful energy in the universe into themselves, and channels all that energy into a defensive shield. DEF up for 3 turns!
Supernova Energy (SE)
Uses MAGIC to heal
The Star Warrior of Hope channels the nearest star’s energy into themselves to heal as much as they possibly could.
– BIO –
The famous Gunslinger who rode in on a horse arrives in the battlefield, only looking for the money reward for hunting the boss, and taking all that money for themselves so they can put it back into the town they rode in from.
The Gunslinger only carries some coins, a revolver, and some dynamite if the time calls for it. Not much is known about them, but that’s the way they wanted it to be.
– Bonus stats to ATK & LUCK –
– BASE ATTACKS –
Revolver Fire (RF)
Uses PROJECTILE stat, 6 hits
The Gunslinger fires the revolver they carry and fires 6 total times, using all 6 shots before reloading.
Toss Dynamite (UB)
Uses PROJECTILE stat, 1 hit
The Gunslinger reaches behind them and pulls out a stick of dynamite, throwing it at the enemy and causing a massive explosion!
Holster Up (HU)
ATK buff
The Gunslinger puts their hands by the holsters at their waist, ready to fire at the enemy with intense focus, ATK up for 3 turns!
Whistle For Horse (WFH)
AGI buff
The Gunslinger whistles for their horse to arrive into the battlefield, jumping onto the horses back and using all attacks on horseback now, AGI up for 3 turns!
– BIO –
The SkyRocketDog Planetary Exploration Force has their own mechs in storage, only used if the Planet they explore is too hostile, or the environments are too dangerous for the force to not want to be open to the harsh environments.
Coincidentally, the mechs also have extreme combat measures, able to defend themselves in case under attack while exploring the planets or defending the exploration force on the planet, and the pilot of this mech is highly trained and is able to take down anyone who dares to attack them or who they’re trying to protect on the planet.
– Bonus stats to HP & DEF –
– BASE ATTACKS –
Mech Punch (MP)
Uses ATK stat, 1 hit
The Mech Pilot commanding the mech charges a huge punch, and punches the enemy in front of them with the right fist of the mech.
Mech Self Repair (MSR)
Uses MAGIC to heal
The Mech Pilot activates a switch inside of the cockpit of the mech, causing it to go into a lower power mode and start a self repairing process.
Defensive Matrix (DM)
DEF buff
The Mech Pilot activates a button nearby, which causes a shield to form over the mech and increases DEF for 3 turns!
Thruster Booster (TB)
AGI buff
The Mech Pilot activates the thrusters on the legs of the mech, causing the mech to start to move at top speed, AGI up for 3 turns!
– BIO –
The funniest joker around, The Clown was called in for just a joke, just a lil’ comedy moment, but now they’re being forced to fight against the enemy for some unknown reason?
Some soldiers are just sitting by the sidelines, watching you in battle, laughing at you the whole time…you’ll show them, right?
– Bonus stats to MAGIC & LUCK –
– BASE ATTACKS –
Lucky Joke (LJ)
LUCK buff
The Clown pulls out their most famous joke, laughing the whole time while telling the joke, buffing their LUCK for 3 turns!
Pie Throw (PI)
Uses PROJECTILE stat, 1 hit
The Clown does a classic move and throws a pie directly at the enemy’s face! It’s literally ALWAYS funny every single time!
Cute Balloon Dog (CBD)
MAGIC buff
The Clown creates a super cute Balloon Dog in front of them, and allows it into their routine, increasing MAGIC for 3 turns!
Chainsaw Juggle (CJ)
Uses PROJECTILE stat, 4 hits
The Clown starts to throw some deadly chainsaws and juggle them in front of the enemy, a couple of them landing off course and slicing the enemy!
– BIO –
An unstoppable beast that escaped from the Andonuts Labratory, and can only be “disabled” by turning off the button on the back. What most aren’t aware of is the cute little yellow bird that follows the Ultimate Chimera is also going to turn it right back on when you look away.
The large teeth it has makes many enemies turn around and run upon seeing it, and The Ultimate Chimera is feared by many due to it’s ability to never really be defeated, even when it “loses”….
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Chimera Chomp (CC)
Uses ATK stat, 1 hit
The Ultimate Chimera chomps at the enemy with its massive teeth, dealing a very good amount of damage, fatal on some of the smaller enemies.
Tail Swipe (TS)
AGI buff
The Ultimate Chimera swings the tail at the enemy, knocking them a bit off course, confusing them a bit, and increasing their AGI for 3 turns!
Chimera Roar (CR)
ATK buff
The Ultimate Chimera roars loudly right in front of the enemy, creating massive fear in their eyes, but also increasing the ATK of the Ultimate Chimera for 3 turns!
High Up Stomp (HUS)
Uses ATK stat, 1 hit
The Ultimate Chimera flies into the air right above the enemy, and slams down as hard as they can, dealing massive damage if they hit!
– BIO –
One of the many gambling addicted fighters in the universe, the Gambler uses all the knowledge they’ve used in past games and experiences to always go for the winning hand.
Unfortunately for the Gambler, they always had been drawing the wrong hands in the last year and this time had been no different, as they look up and realize the enemy staring them down wants them dead…
– Bonus stats to MAGIC & LUCK –
– BASE ATTACKS –
Roll The Dice (RTD)
Uses ATK stat, 3 hits
The Gambler throws out 3 dices, the damage depending on the side of the dice it landed on. This move is very random, but is a staple move of the Gambler.
Card Count (CC)
LUCK buff
The Gambler while holding the deck of cards in their hand, starts to count them to see where the absolute best hand of cards are, LUCK increased for 3 turns!
All In (AI)
ATK buff
The Gambler sets all the chips in front of them, going All In for the next few attacks, buffing ATK for 3 turns!
Full House Draw (FHD)
Uses MAGIC stat, 5 hits
The Gambler finally achieved the best hand they could have drawn, throwing it out for massive damage, with the downside being that it could fail sometimes…
– BIO –
One of the many Snake Assassin’s in their home world, this one ended up being the one sent out on this mission due to the high possibility of success and also due to the unique ability they possess to be able to use some magic power inside of them, a trait not known to any other snakes in the home world.
The Snake Assassin uses everything at their disposal to make sure the enemy threat is taken care of fast and quick, it doesn’t matter how it’s done as long as the job is complete.
– Bonus stats to AGI & ATK –
– BASE ATTACKS –
Venomous Bite (VB)
Uses ATK stat, 2 hits
The Snake Assassin slithers towards the enemy and gives them a chomp with both fangs, injecting a deadly venom into their bloodstream during the process.
Posion Healing (PH)
Uses MAGIC to heal
The Snake Assassin bites themselves and injects even more poison into them, causing a healing reaction due to their unique traits, and also the unknown magic that they possess also helping the healing process.
Toxic Puddle (TP)
Uses MAGIC stat, 5 hits
The Snake Assassin spits a toxic puddle underneath the enemy they face, dealing quick damage before they jump out of the puddle underneath them.
Posion Tail Tip (PTT)
ATK buff
The Snake Assassin dips the tail tip into the puddle of posion underneath them and prepares the next few attacks to deal increased damage, ATK up for 3 turns!
– BIO –
The Shady Bounty Hunter was hired to hunt down the boss and take him out before anyone else could, claiming the reward for themselves and returning into the darkness before anyone even know they had arrived.
The Shady Bounty Hunter uses a few easy to dispose of weapons, or objects that are easy for them to throw from a distance to take out any target they face.
Not much else is known about them, or even who hired them to take on the boss.
– Bonus stats to AGI & LUCK –
– BASE ATTACKS –
Shuriken Toss (ST)
Uses PROJECTILE stat, 3 hits
The Shady Bounty Hunter tosses out 3 Shurikens as fast as they can, directly at the enemy, hoping to take them out before the even so much as turn around.
Tracking The Enemy (TTE)
AGI buff
The Shady Bounty Hunter starts to determine the enemies next movements before they’re even aware of it, buffing AGI for 3 turns!
Loot Collection (LC)
LUCK buff
The Bounty Hunter starts to take items off the ground and off the enemy they face, and if they find something valuable, they smirk, realizing the situation they’re in is actually better for them than originally thought.
Hunting Knife (HK)
Uses ATK stat, 1 hit
The Shady Bounty Hunter slices with the Hunting Knife they had been carrying this whole time, hoping to deal critical damage to the enemy.
– BIO –
The Gyrocopter Pilot uses their trusty Gyrocopter in battle, fitted with rockets, missiles, guns, and anything else they could cram into the machine.
They’re used in Recon missions in the SkyRocketDog Planetary Exploration Force due to the high vision they can get due to flying in the skies, sometimes sent into battle if needed, but not as common as normal soldiers.
– Bonus stats to AGI & HP –
– BASE ATTACKS –
Flying Cannon Shots (FCS)
Uses PROJECTILE stat, 3 hits
The Gyrocopter Pilot aims at the enemy and fires a few times with the cannons underneath the copter, hoping to hit them before swooping down closer.
Missile Barrage (MB)
Uses PROJECTILE stat, 7 hits
The Gyrocopter Pilot fires a bunch of missiles directly at the enemy while flying directly at them, hoping all the missiles will finally take them out.
Copter Self Repair (CSR)
Uses MAGIC to heal
Hitting the button to the right side of them, the copter starts going into self repair mode, quickly before the next attack will land!
Copter Aim Assist (CAA)
ATK buff
The Gyrocopter Pilot puts on the goggle hat, using the built in features of the Gyrocopter they pilot, syncing together their vision with the aiming of the copter. ATK up for 3 turns!
– BIO –
The second in command in the SkyRocketDog Planetary Exploration Force, they are the ones that almost every other single person responds to when needed, and is the one ordering every single attack plan, or what planets to send teams to explore through next.
Unfortunately, they’re not much a fighter, so they have a few soldiers by their side at all times to do all the attacking and defend them from each attack. The two soldiers carry a pistol & rifle respectively, and are some of the best soldiers around, not letting anyone even think about getting close to the Commander.
– Bonus stats to DEF & HP –
– BASE ATTACKS –
Order Fire (OF)
Uses PROJECTILE stat, 2 hits
The Commander orders the two bodyguard soldiers to open fire on the enemy, one firing with the pistol and the other firing with a normal rifle.
Review Battle Plan (RBP)
ATK buff
The Commander whispers in the ears of the bodyguards by their side on what the next move is, both of them instantly knowing the next moves to go for, ATK up for 3 turns!
Bodyguard Block (BB)
DEF buff
Both of the bodyguard soldiers by the Commander’s side start to stand more in front of the Commander, getting ready to take any hits that they can! DEF up for 3 turns!
Direct Missile Hit (DMH)
Uses PROJECTILE stat, 1 hit
The Gyrocopter Pilot that the Commander ordered in, fires a missile strike right at the enemy’s location, exactly what they ordered for.
– BIO –
“…Why am I still here…”
Unfortunately, the Negative User was never made for combat or the battlefield. They’re cowering down on the ground, crying and asking for help, which will never arrive.
Fate is sometimes cruel, and sometimes it’s about looking inside yourself to find the path forward and become stronger. The Negative User needs to find that path.
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Self Reflection (SR)
Uses ??? stat, 1 hit
The Negative User looks inside of themselves, and speaks the first thing that comes to mind.
Worthless Protoplasm (WP)
Uses ATK stat, 1 hit
A worthless protoplasm jumps in to the battlefield to attack the enemy…and it does more damage than you could ever do.
Teary Punch (TP)
Uses ATK stat, 1 hit
You start to cry, and curl up your fist to punch the enemy, and your lucky if this attack even hits with how blocked your vision is…
Curl Up And Cry (CUAC)
DEF buff
The Negative User falls onto the floor, and starts to cry…the tears causing a reaction inside of the user which makes their DEF go up for 3 turns!
– BIO –
The top of the field you studied in, alongside having a PhD, you’re suddenly thrust into this new battle only carrying some of your unique weapons, and the HEV suit you were put into.
After the Teleport in the Lambda Labs, you suddenly arrived into this strange new world, assuming this to be the boss that the science team has warned you about…
It’ll be up to you to take out this enemy, and to stop the alien invasion on earth!
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Crowbar Swing (CS)
Uses ATK stat, 3 hit
Swinging the iconic crowbar at the enemy 3 times, hoping to deal massive close range damage and take them out quick.
Health Kit Pickup (HKP)
Uses MAGIC to heal
Finding a health kit on the ground, you walk over and it and heal some of the damage you have taken in the fight.
Gauss Gun (GG)
Uses PROJECTILE stat, 1 hit
Aiming one of the weapons from the Black Mesa Research Facility down at the enemy, you charge it up and fire the Gauss Gun directly at them!
Gravity Gun Punt (GGP)
Uses PROJECTILE stat, 1 hit
The Theoretical Physicist picks up the nearest object they can find with the Gravity Gun, and punts it directly at the enemy. The damage dealt depends on the object picked up.
– BIO –
Hailing from Metro City, the Street Fighter trained for a long while under many different masters to be able to take on any opponent they run into!
The amount of different fighting styles and moves the Street Fighter has allows them to overcome any fight they may possibly be in, and mix up their moveset based on the enemy they face.
– Bonus stats to ATK & HP –
– BASE ATTACKS –
EX Fireball (EXF)
Uses PROJECTILE stat, 2 hits
A staple move that you learned from Master Ryu, you channel in the power inside of you and throw out a EX Fireball at the opponent.
Build Up Meter (BUM)
ATK buff
You channel in the energy inside of you to build up some more energy to spend on more moves, increasing ATK for 3 turns!
EX Flash Kick (EXFK)
Uses ATK stat, 2 hits
Using a move that your training master Guile had taught you, you crouch down on the ground and kick upwards twice into the air towards your enemy.
Psycho Crusher (PC)
Uses MAGIC stat, 1 hit
Using a move that you learned from one of the enemies you faced, M. Bison, you decide to channel any of the psycho power inside of you into an attack.
– BIO –
One of the most famous Defense Lawyers in the world, you were sent in to help defend the SkyRocketDog Planetary Exploration Force from any legal lawsuits or any legal troubles. Unfortunately, it seems like your new case has made you run into the Boss inside the courtroom…
The Defense Lawyer doesn’t actually know how to fight though, and relying on luck is sometimes the main strategy of the Defense Lawyer. It’ll all work out in the end, right?
– Bonus stats to ATK & LUCK –
– BASE ATTACKS –
Press The Witness (PTW)
DEF buff
You start to Press The Witness and see holes through their testimony, your DEF is increased for 3 turns because of the flaws you saw!
Order In The Court (OITC)
Uses ATK stat, 2 hits
The Judge of the case slams down the gavel hard, two times, the shock wave from the gavel hit hurting your enemy!
Cross Examination (CE)
ATK buff
You peer into the enemy’s testimony and ask them tons of questions and break through their story! Your ATK goes up for 3 turns!
Objection (OBJ)
Uses PROJECTILE stat, 1 hit
You use your ultimate attack on the enemy, and finally see the hole in their story, hitting them with the famous catchphrase “OBJECTION!”
– BIO –
A Proud Lego Knight hailing from the Knights’ Castle, one of the most highest regarded soldiers in the army, carrying around an Axe & Crossbow, they’re prepared for any fight that the Knights’ Castle Lord may send them into.
After the command of the Lord, the Proud Lego Knight is sent in alongside many other knights to go into battle against this new enemy…
– Bonus stats to DEF & HP –
– BASE ATTACKS –
Lion Knight Axe (LKA)
Uses ATK stat, 1 hit
The Proud Lego Knight swings down the Knights Axe right down on top of the enemy, swinging as hard as they can!
Stud Collecting (CC)
Uses MAGIC to heal
The Proud Lego Knight goes around the battlefield and picks up the colorful LEGO studs on the ground, to heal themselves!
Build Up Bricks (BUB)
DEF buff
You start to build a wall out of the nearby LEGO bricks to hopefully stop the enemy from attacking you directly, DEF up for 3 turns!
Skeleton Ship Fire (SSF)
Uses PROJECTILE stat, 1 hit
The legendary Skeleton Ship starts to fire down at your location, attempting to not only take you out but also the enemy!
– BIO –
The call of grace speaks to you, and you once again rise, in a different location than the last time you remember being awoken, into a much more beautiful grassy world than the world you were revived in last time…
Carrying around your great sword, flask, and any sorts of tools you found on your previous adventure, they’ll all prove useful in this current fight against this fallen hero in front of you…
– Bonus stats to ATK & MAGIC –
– BASE ATTACKS –
Dark Moon Greatsword (DMG)
Uses ATK stat, 1 hit
The Tarnished swings the Dark Moon Greatsword and hits the enemy directly, dealing massive damage and breaking their poise if they happened to be blocking.
Comet Azur (CA)
Uses MAGIC stat, 1 hit
The Tarnished casts Comet Azur and attacks the enemy ahead with a huge blast of magic, created by Azur, the primeval sorcerer!
Crimson Tears Flask (CTF)
Uses MAGIC to heal
The Tarnished sips from the Crimson Tears Flask that they carry around, restoring health and damage healed from the battle they currently take place in.
Mimic Tear Ashes (MTA)
ATK buff
The Tarnished takes out the bell and starts to ring it, the sound calling to the ashes of the Mimic Tear, who reforms and copies The Tarnished, which increases their ATK for 3 turns!
– BIO –
The newest member of the SkyRocketDog Clan, you always carry around the Vampire Killer Bone Whip by your side, alongside some magic tools passed down from generation to generation with only one goal.
Take out the vampire lord upon their ressurection every 50 years.
One of the most strongest warriors this whole battlefield could ever see, your potential is only limited by your upbringing and what happened to you in your life before the Vampire Killer life called to you and brought you into this eternal struggle of a fight.
– Bonus stats to ATK & MAGIC –
– BASE ATTACKS –
Whip Attack (WA)
Uses ATK stat, 2 hits
Holding the Vampire Killer Bone Whip that has been passed down generation to generation, you strike the enemy with the power of your whole entire clan behind it.
Axe Toss (AT)
Uses PROJECTILE stat, 1 hit
One of the many weapons that the Vampire Killer carries around, a nice axe to hit enemies from afar or if they’re hanging out above.
Holy Water (HW)
Uses MAGIC stat, 3 hits
Another classic move the Vampire Killer has access to, pulling out the bottle of Holy Water and tossing it at the enemy, burning them with the most holy of attacks possible.
Wall Chicken (WC)
Uses MAGIC to heal
The Vampire Killer strikes the nearest wall with the Bone Whip and finds… chicken inside of the wall…and eats it……
– BIO –
A heroic figure in the fighting world, you are the King of Iron Paw, one of the strongest fighters who ever existed! A constant winner of the Iron Paw Fighting Tournament, you always rise to the top and win every single time one is hosted!
A master of the Mishima Fighting Style, and plenty of other small styles you’ve learned over the years, any opponent you face in any sort of battlefield will always have a tough time against you and your abilities.
– Bonus stats to ATK & AGI –
– BASE ATTACKS –
Elec Wind God Fist (EWGF)
Uses PROJECTILE stat, 1 hit
Channeling the electric energy inside of you, The King of Iron Paw attacks with a uppercut with electric strikes around the fist.
Dragon Uppercut (DU)
Uses ATK stat, 1 hit
One of the many weapons that the Vampire Killer carries around, a nice axe to hit enemies from afar or if they’re hanging out above.
Korean Backdash (KBD)
AGI buff
A classic move of The King of Iron Paw, where the movements they do start to look unnatural in speed to the enemy, ready to strike at a speed no one is prepared for.
Chrome Dome (CD)
Uses ATK stat, 1 hit
The King of Iron Paw gets close up to the enemy, before catching them off guard and headbutting them right on the head!
– BIO –
One of 9 mercenaries hired in to help in this battle against the enemy, you are the strongest one of them all! Carrying multiple weapons around, and being able to punch through anyone, you’re never to be messed with by anyone you come across!
Your mini gun, shotgun, and boxing gloves are all extremely strong.
Everyone else?
Weak. So weak.
– Bonus stats to DEF & HP –
– BASE ATTACKS –
Sasha Fire (SF)
Uses PROJECTILE stat, 1 hit
You pull out your mini gun, Sasha, and start firing at the enemy, hoping to take them out before they can retreat or even run away.
The Family Business (TFB)
Uses PROJECTILE stat, 2 hits
A secondary weapon of the Heavy Weapons User, you pull out The Family Business shotgun and fire at the enemy twice!
The Sandvich (TS)
Uses MAGIC to heal
Using the “Sandvich Edible Device” you chomp down a tasty sandwich with tons of great food inside of it! Nom!
Killing Gloves of Boxing (KGB)
Uses ATK stat, 2 hits
The Heavy Weapon User pulls out the KGB and starts to run at the enemy, critically punching them two times!
– BIO –
A famous journalist, you arrived here in a helicopter to cover the story about the war going on here between all these classes and the boss that arrived here suddenly. You’ve covered wars, so this wouldn’t be any different in theory.
However…
You’re immediately thrust into the battle and have to fight for yourself when the location gets suddenly overrun by a zombie invasion! It’s up to you to get out of here and tell the world the scoop you have!
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Fantastic Camera Shot (FCS)
ATK buff
Using the camera hanging around your neck, you take a picture of the enemy, gaining some bonus points and your ATK up for 3 turns!
Face Crusher (FC)
Uses ATK stat, 1 hit
You run at the enemy, and grab them by the head, planting them down into the ground below for some really good damage!
Eat A Sandwich (TS)
Uses MAGIC to heal
There’s only one thing to do, Eat A Sandwich! It’s very yummy, and restores some of your life gauge!
REAL Mega Buster (KGB)
Uses PROJECTILE stat, 4 hits
Finding the strongest weapon from the mall you previously in, you use the REAL Mega Buster on the enemy in front of you. Be careful! You only have 300 shots of this though…
– BIO –
One of the most heroic figures around, you are the Luminary! Blessed with powers that most have not been able to comprehend, you and your party explore around the world together, to stop evil at any cost.
The ship you ride around in docked by close and you explore around the land of this world, unfortunately with you and your party coming into contact with this enemy, where most of your party was taken down instantly.
Now just one versus one, the Luminary’s job is to down this evil and save the world!
– Bonus stats to MAGIC & DEF –
– BASE ATTACKS –
Sword Of Light (SOL)
Uses ATK stat, 2 hits
Pulling out the Sword Of Light, you jump towards the enemy and slash them twice with one of the greatest swords.
Kafrizzle (KA)
Uses MAGIC stat, 1 hit
The Luminary casts some magic down upon the enemy, using Kafrizzle to burn the enemy!
Thwack (TH)
Uses MAGIC stat, 1 hit
One of the most famous moves by the Luminary, you call upon the power of Thwack, and it deals damage in a completely random way, if it even hits.
Megaheal (MH)
Uses MAGIC to heal
The Luminary calls upon the magic inside of them to cast a healing spell upon themselves. One of the strongest heals in the world.
– BIO –
One of the four chosen ones fabled to defeat the most evil presence around. Hailing from the world of Onett, you travel here with your party of friends in the Sky Runner, landing down and exploring around this new land.
While you and your party of friends are exploring, you get attacked from behind by the boss now present in front of you. They take out all 3 of your friends, leaving only you standing, to fight this enemy. You have psyonic abilities, a baseball bat, and plenty of tricks up your sleeve.
You’ll be Okay, right? – Dad
– Bonus stats to MAGIC & ATK –
– BASE ATTACKS –
Baseball Bat (BB)
Uses ATK stat, 1 hit
Pulling out the Baseball Bat you acquired from your lil’ sister before you left, you bonk the enemy right on the head with it.
PK Fire (PKF)
Uses MAGIC stat, 4 hits
Using one of your Psyonic Abilities, you cast PK Fire on the enemy, dealing fire damage to them and getting a few hits in before the ability fizzles out.
PK Starstorm (PKS)
Uses MAGIC stat, 1 hit
A singular hit from one of the strongest moves you’ve learned, taught to you by your other psyonic user friend.
Lifeup (LU)
Uses MAGIC to heal
Using the psyonic powers in you, you cast Lifeup on yourself to heal any damage you’ve taken so far.
– BIO –
One of the strongest fighters to ever exist, you’ve fought countless demons, even had many join your side. You march on with your army of demons at your control, taking and doing whatever you may please.
When people see you, the fear in their eyes always makes you realize the amount of effort you put in to becoming this strong was worth it.
You can do anything, cast magic, use the strongest physical attacks, talk to demons, defeat gods.
No one should be able to stop you, Demi-Fiend.
– Bonus stats to MAGIC & ATK –
– BASE ATTACKS –
Direct Punch (DP)
Uses ATK stat, 1 hit
You look at the enemy in front of you, slide up, and just punch them with your right hand. Why waste time even using magic?
Freikugel (FK)
Uses PROJECTILE stat, 1 hit
The strongest attack you have, you recoil back in pain as you charge it up, and fire out a laser beam directly at the enemy.
Demon Negotiation (DN)
You walk up to try to negotiate with the enemy in front of you.
Charge (CH)
ATK buff
Using the magical powers you’ve learned through the Magatama’s, you charge up your next few ATKs to be even stronger. Lasts 3 turns.
– BIO –
Hailing from the world of Gielinor, The Raider has a ton of different skill sets and abilities at their disposal, they’re ready to take on the looming dragonkin threat.
Of course, they wouldn’t come into battle unprepared, making sure to carry some Shrimp alongside them, caught in the sea by The Raider themselves! They sailed into battle landing nearby and anchoring the boat, ready for this fight against the threat…
While there are many of them in the world of Gielinor, there’s only one true Raider.
– Bonus stats to MAGIC & ATK –
– BASE ATTACKS –
Dragon Claws (DC)
Uses ATK stat, 4 hits
Acquired from the Chamber of Xeric, the Raider was lucky to find these extremely useful melee weapons from a bloody key chest! They attack 4 times quickly before the enemy can react!
Ice Barrage (IB)
Uses MAGIC stat, 1 hit
The highest tier of magic that can be learned in the Ice Magic category. After The Raider completed the Dragon Treasure quest they were sent on, The Raider is able to cast this powerful Ice Barrage onto the enemy for some extreme damage!
Vengeance (VG)
DEF buff
One of the higher tier Lunar Spells, which allows the user to rebound some of the damage done. A floating red skull appears and the user always yells “Taste Vengeance!” upon casting this ability.
Eat Shrimp (ES)
Uses MAGIC to heal
One of the many shrimp caught by The Raider, they start to chomp down on some of the shrimp to heal the wounds in battle.
– BIO –
June 15th…
The Legendary Devil Hunter awakes from the slumber they were in, confused at the new location they awake from. Luckily, the weapons and guns that they had been carrying around seem to be intact, which will prove quite useful against all the enemies they face.
With a carefree attitude, multiple demon arms and tricks and abilities, and some of the best combat style ever seen in the world, The Legendary Devil Hunter is one half of the strongest fighters in this world.
– Bonus stats to HP & ATK –
– BASE ATTACKS –
Ebony And Ivory (EAI)
Uses PROJECTILE stat, 4 hits
Firing the two weapons unique to the Legendary Devil Hunter, named Ebony And Ivory, they fire 4 times at the enemy in front of them!
Coyote Shotgun (CS)
Uses PROJECTILE stat, 1 hit
The secondary weapon of the Legendary Devil Hunter, they pull out the Coyote Shotgun and fire directly at the enemy with the shotgun!
Stinger Attack (SA)
Uses ATK stat, 1 hit
The Legendary Devil Hunter uses the Rebellion sword to charge right at the enemy, using the blades tip to directly stab the enemy.
Trickster Style (TS)
AGI buff
The Legendary Devil Hunter snaps their finger and goes into Trickster mode, which increases their AGI for 3 turns!
– BIO –
The space ship that the Intergalactic Bounty Hunter pilots lands on this new planet, and they exit out of the top of the ship, aiming the Arm Cannon around the battlefield, looking for any enemies or aliens of any sort.
After hopping down onto the ground below, they explore the planet, hoping to find any sort of information in their quest or any new leads. Unfortunately for the Intergalactic Bounty Hunter, they step into the path of this new enemy, and there’s only one way out…
Fighting.
– Bonus stats to DEF & ATK –
– BASE ATTACKS –
Arm Cannon (AC)
Uses PROJECTILE stat, 3 hits
Firing the Arm Cannon equipped to their arm, The Intergalactic Bounty Hunter fires at the enemy 3 times really fast.
Arm Cannon Missile (ACM)
Uses PROJECTILE stat, 1 hit
The secondary feature of the Arm Cannon is to fire a Missile out of instead of energy blasts, causing a huge explosion where ever they need.
Power Bomb (PB)
Uses PROJECTILE stat, 1 hit
The Intergalactic Bounty Hunter morphs into ball form and deploys a Power Bomb at the enemies feet, causing a huge explosion!
Station Healing (SH)
Uses MAGIC to heal
The Intergalactic Bounty Hunter arrives in front of the station and heals any damage they had taken in the battle!
– BIO –
The World Guardian hails from the world of Gielinor similarly to The Raider, however a key difference is the fact they both exist in two different timelines and do not exist at the same timeframe.
The World Guardian is the one they chose to send into the Shadow Reef to finally stop Kranon The Ambassador and the various corrupted allies they have acquired from whatever plot Kranon has in their mind.
Unfortunately for The World Guardian, after entering into the Shadow Reef, they come across another one of the corrupted allies, and must take down this new enemy quickly, luckily with help from Shakorexis, The King Black Dragon.
– Bonus stats to MAGIC & HP –
– BASE ATTACKS –
Wild Magic (WM)
Uses MAGIC stat, 2 hits
The World Guardian fires out two magical attacks with Wild Magic, unfortunately the usage of Wild Magic is unpredictable, and is hard for anyone to control the damage of.
Sunshine (SUN)
MAGIC buff
The World Guardian creates a circle of light covering the area they stand at, causing MAGIC attacks in the area to be stronger for 3 turns!
Soul Split Curse (SSC)
Uses MAGIC to heal
The World Guardian curses the enemy they face, dealing damage and then healing by 10% of the DMG they dealt.
Resonance (RES)
DEF buff
The World Guardian uses their shield to block the next attack, reducing the damage taken but unfortunately not able to heal from the attack due to the power the enemy they face created in their attack!
– BIO –
The Ace Trainer carries around multiple Pokemon in Poke balls, all ready to be thrown into battle at any time they choose! The connection between the Ace Trainer & the Pokemon they carry is unstoppable.
While most people would argue against using Pokemon against another human enemy, this time calls for a desperate measure, and the Pokemon that follow the Ace Trainer agree with the decision to take down this enemy before anyone else they know is harmed!
– Bonus stats to MAGIC & ATK –
– BASE ATTACKS –
Charizard (CRD)
Uses MAGIC stat, 1 hit
The Ace Trainer throws out Charizard to enter into the battle! Charizard blasts the enemy with a Flamethrower attack!
Dragonite (DRG)
ATK up
The Ace Trainer throws out Dragonite into the battle, who does a Dragon Dance to buff up all the other Pokemon the Ace Trainer is carrying! ATK up for 3 turns!
Gyarados (GYA)
Uses MAGIC stat, 1 hit
The Ace Trainer sends out one of the strongest Pokemon they have, Gyarados, to land the ultimate attack they have!
Miltank (MIL)
Uses MAGIC to heal
The Ace Trainer sends out Miltank to heal all the Pokemon they’re currently carrying, who offers all them and even the Ace Trainer a glass of milk!
– BIO –
The Heavenly Rhythm Expert is a master at all things involving rhythm in the world. Any sort of challenge that they come across, they can pass perfectly after a little bit of practice.
The Heavenly Rhythm Expert is not alone though, plenty of friends from past challenges help them out in any sort of new situation they find themselves in.
This isn’t a big, epic story though…
– Bonus stats to AGI & ATK –
– BASE ATTACKS –
Super Samurai Slice (SSS)
Uses ATK stat, 1 hit
The Heavenly Rhythm Expert calls in help, and the Samurai jumps in to attack the enemy with their katana!
Ringside Pose (RP)
ATK up
The Heavenly Rhythm Expert calls in some help, and the Wrestler appears, who brings a crowd with him! You’re all asked to pose, and you do it instantly! ATK goes up for 3 turns!
Munchy Monk (MM)
Uses MAGIC to heal
The Heavenly Rhythm Expert calls in some help, and the Munchy Monk appears! They throw you an egg to chomp down to heal with. One egg.
Karate Man (KM)
Uses ATK stat, 4 hits
The Heavenly Rhythm Expert calls in some help from the Karate Man, and they both attack in rhythm together!
– BIO –
The Super Fighting Robot was created by Dr. Light to take on the evil forces created by Dr. Wily, and is now being sent out into battle after Roll gave a tip that perhaps this new enemy is under Dr. Wily’s control.
Unfortunately the Super Fighting Robot quickly realizes that this new enemy is stronger than they were prepared for, and they can’t even find the weakness of this new enemy.
You’re going to have to give this everything you have, and use multiple weapons from past robots you faced.
– Bonus stats to MAGIC & ATK –
– BASE ATTACKS –
Mega Buster (MB)
Uses PROJECTILE stat, 3 hits
The Super Fighting Robot fires the Mega Buster at the enemy, blasting them with energy pellets 3 times!
Thunder Beam (TB)
Uses MAGIC stat, 2 hits
The Thunder Beam blasts the enemy with Thunder Magic, but the sneaky Super Fighting Robot pauses the game during the attack passing through the enemy for a extra hit!
Atomic Fire (AF)
Uses MAGIC stat, 1 hit
The Super Fighting Robot blasts the enemy with Atomic Fire, the intense fire causing major damage to the enemy in front of them.
Top Spin (TS)
Uses ATK stat, 3 hits
The Super Fighting Robot uses the Top Spin ability to spin around in a tornado like form, damaging the enemy multiple times!
– BIO –
The Hero of Time is the one that the Master Sword has chosen as the hero. With the sword, multiple bombs, a bow & arrow, and plenty of other gadgets they’ve acquired, they will accomplish their task to rescue the princess at ANY cost.
It does however seem like Ganon has acquired the help of the enemy the Hero of Time faces, and must cut through them to reach the castle that Ganon resides in…
– Bonus stats to MAGIC & ATK –
– BASE ATTACKS –
Master Sword (MS)
Uses ATK stat, 1 hit
The Hero of Time pulls out the Master Sword and starts to slice the enemy with it, dealing a major hit of damage.
Bomb Toss (BT)
Uses PROJECTILE stat, 1 hit
The Hero of Time pulls out a bomb and quickly throws it at the enemy, dealing massive damage when the bomb eventually explodes.
Dins Fire (DF)
Uses MAGIC stat, 1 hit
The Hero of Time calls upon the Dins Fire Magic, blasting the surrounding area with fire.
Fairy Bottle (FB)
Uses MAGIC to heal
The Hero of Time pulls out a bottle with a fairy in it, opening it up as the fairy heals the Hero!
– BIO –
– Bonus stats to DEF & HP –
– BASE ATTACKS –
Perfect Paradox (PP)
Uses ATK stat, 2 hits
The Greatest Titan Who Ever Lived fires the Perfect Paradox Shotgun twice at the enemy, the weapon used to kill many Vex.
“A tale that’s different from the rest: the thread unfurls against the clocks.
The one the Speaker loved the best must have a Perfect Paradox.”
Towering Barricade (TB)
DEF buff
The Greatest Titan Who Ever Lived activates a large barrier that is used as cover, blocking some of the enemy attacks with the giant barrier now created. The barrier raises DEF for 3 turns.
Shield Bash (SB)
Uses ATK stat, 1 hit
The Greatest Titan Who Ever Lived starts to sprint at the enemy, unleashing a Shield Bash that also manages to suppress the target that they hit with the Shield Bash.
Bastion Fusion Rifle (BFR)
Uses PROJECTILE stat, 3 hits
The Greatest Titan Who Ever Lived fires the Bastion Fusion Rifle, which rapidly fires 3 shots of pure force directly at the target.
“The final stand is wherever I plant my feet. Not one step more.”
– The Greatest Titan Who Ever Lived
– BIO –
The Lin Kuei Clan Warrior was sent into the tournament to find the one behind the Mortal Kombat tournament and the death of many of its contestants.
Not only that, but the death of many of the Lin Kuei Clan was caused by the one behind that tournament, and they’re out to search for the one that caused it all. With plenty of Ice Magic behind them, the Lin Kuei Clan Warrior is able to stop anyone who dares to defy the Lin Kuei Clan and what they stand for.
They enter into the tournament to face off against anyone, but run into this brand new enemy who has never entered the tournament before…
– Bonus stats to ATK & MAGIC –
– BASE ATTACKS –
Jab Combo (JC)
Uses ATK stat, 5 hits
The Lin Kuei Clan Warrior starts to punch at the enemy repeatedly, hitting them 5 times total!
Iceball Throw (TB)
Uses MAGIC stat, 1 hit
The Lin Kuei Clan Warrior channels the energy inside them to release an ice ball at the opponent, freezing them as an additional bonus to the attack.
Toasty Uppercut (TU)
Uses ATK stat, 1 hit
The Lin Kuei Clan Warrior crouches down and hits the opponent with a giant uppercut, and someone behind them yells out “TOASTY!”
Friendship (FS)
DEF buff
The Lin Kuei Clan Warrior brings out a ice cream cart and hands the boss a nice cold ice cream cone!
Friendship!
…DEF up for 3 turns.
– BIO –
The Island Villager arrived to their new village via train, and has been living peacefully there ever since. With all the island villagers becoming friends as well, they have the support of many different animals and allies in any situation they find themselves in!
However, one day they woke up to find an unknown person standing the town center, right in front of the town hall, demanding a fight.
The Island Villager steps up, with all the other villagers cheering and clapping for them, they have the full support of everyone in their home village!
(Even though they’ve never fought before…)
– Bonus stats to LUCK & HP –
– BASE ATTACKS –
Fishing Rod (FR)
Uses PROJECTILE stat, 1 hits
The Island Villager casts a fishing rod line at the enemy, hitting them right in the face with the sharp hook at the end of the line!
Laughter Emote (LE)
DEF buff
The Island Villager starts to laugh at the opponent, taunting them into attacking and making their attacks slightly weaker from being a bit more angry about being taunted.
Shovel Bonk (SB)
Uses ATK stat, 4 hits
The Island Villager equips a shovel, and starts to bonk the enemy on the head with it, hoping to get some money bags to pop out of the enemy!
Shake Them Rapidly (STR)
Uses ATK stat, 1 hit
The Island Villager grabs the enemy and starts to shake them rapidly, hoping for money bags to fall out of them as they shake them!
– BIO –
The Doom Soldier is one that many are aware of existing, but have not personally seen for themselves. For good reason, because anything that gets in the way of the Doom Soldier, tends to end up as a bloody mess of gibs and blood on the floor.
Carrying multiple different weapons around, and even with just the power of their fist, they’re able to overcome any demonic threat in their way.
But…what happens when the enemy they face isn’t even a demon? How much will it take for the Doom Soldier to take out this unknown enemy?
– Bonus stats to ATK & HP –
– BASE ATTACKS –
Soldier Punch (SP)
Uses ATK stat, 3 hits
The Doom Soldier punches the enemy in front of them 3 times rapidly, trying to get them out of the way fast.
Super Shotgun Fire (SSF)
Uses PROJECTILE stat, 1 hit
The Doom Soldier pulls out the Super Shotgun and fires it at the enemy for massive damage, before reloading, preparing for another shotgun blast if needed.
Rocket Launcher (RL)
Uses PROJECTILE stat, 1 hit
The Doom Soldier fires the Rocket Launcher straight at the enemy, causing a massive explosive blast!
The BFG (BFG)
Uses PROJECTILE stat, 1 hit
The Doom Soldier fires the B.F.G. which stands for…
……
…Well! They fire the BFG at the enemy, and it causes a giant blast of energy that would harm anyone ever possibly standing inside the radius of it!
– BIO –
The HECU Corporal had just finished training in the boot camp, and was already sent out into their first mission to the Black Mesa Research Facility. During the cleanup mission that the soldiers were sent on, they followed the Theoretical Physicist into the teleporter and was also teleported into this unknown world…
The HECU Corporal is armed with many unique weapons, and has allies to call upon if needed, but…
…Does any of that matter against this enemy in a world they can’t even call their own?
– Bonus stats to ATK & DEF –
– BASE ATTACKS –
Magnum Shot (MS)
Uses PROJECTILE stat, 3 hits
The HECU Corporal pulls out the Magnum and fires it 3 times at the enemy, hoping for some direct hits onto the enemy!
Mortar Fire (MF)
Uses PROJECTILE stat, 1 hit
The HECU Corporal radios in some additional help, and they fire a Mortar strike down at the enemy, hoping to blow them up in the blast!
MP5 Grenade Fire (MP5GF)
Uses PROJECTILE stat, 1 hit
The HECU Corporal pulls out a MP5 and fires the under barrel attachment Grenade Launcher at the enemy, blowing them up in a grenade blast!
NEED BACKUP (NB)
ATK buff
The HECU Corporal goes on the radio and yells “NEED BACKUP”, sometimes loudly… and backup arrives to help out the Corporal! They firing alongside them for 3 turns, increasing ATK!
– BIO –
The Crafter is one of the most mysterious individuals in this battle. Hailing from an unknown world made of blocks that can be named anything imaginable, they’re on the search for the Ender Dragon.
The Ender Dragon of course being protected by this new unknown enemy standing in front of The Crafter. Armed with plenty of tools, blocks, weapons, food, and whatever else may be in their inventory, The Crafter is ready for a fight to reach the Stronghold Portal to take them to the end.
– Bonus stats to AGI & HP –
– BASE ATTACKS –
Diamond Sword (DS)
Uses ATK stat, 4 hits
The Crafter pulls out a freshly crafted Diamond Sword and starts swinging with it multiple times!
Creeper Explosion (CE)
Uses MAGIC stat, 1 hit
The Crafter jumps out of the way and creates a quick block tower after hearing a familiar hissing sound, and the creeper explodes on the battlefield right in front of the enemy!
Enchanted Bow (EB)
Uses PROJECTILE stat, 2 hits
The Crafter pulls out the Enchanted Bow and fires 2 quick arrows at the enemy, hoping to get some direct hits and break the armor they have on!
Wall of Blocks (WOB)
DEF buff
The Crafter creates a wall of blocks, hoping that they will provide enough defense against the attacks that the enemy has in store for them!
Chicken Jockey!
– BIO –
The Mushroom Kingdom Hero is one of the most famous heroes to ever exist in the universe! They always have a carefree and positive attitude that it makes everyone around them even more happy!
Unfortunately for the Hero, the princess was kidnapped and it’s up to them to stop whoever captured her and save the day once again! With the small, yet strong, skill set the Mushroom Kingdom Hero possesses, it should be easy enough for them to save her and get that beautiful cake that she’ll make for them to enjoy!
Let’s a go!
– Bonus stats to AGI & MAGIC –
– BASE ATTACKS –
B Button Punch (BBP)
Uses ATK stat, 1 hit
The Mushroom Kingdom Hero punches the enemy! There’s not much else to this one, a classic!
Thwomp Slam (TS)
Uses MAGIC stat, 1 hit
The Mushroom Kingdom Hero looks up and sees a Thwomp about to slam down on them both, before jumping out of the way and watching as the enemy gets squished by the Thwomp!
URGH! – Thwomp
Spinning Heart (SH)
Uses MAGIC to heal
The Mushroom Kingdom Hero spots a heart piece spinning around and runs into it, the energy from the heart healing them!
Chain Chomp Bite (CCB)
Uses PROJECTILE stat, 1 hit
The Mushroom Kingdom Hero spots a Chain Chomp about to bite the enemy and ducks out of the way, only hearing the iconic barking sound as the Chain Chomp bites hard!
– BIO –
The Resident Survivor is one of the members of the famous STARS unit. Equipped with multiple weapons, and with multiple allies to call upon, they were sent in to eliminate a threat that would be classified as a Bioweapon later on.
Unfortunately, the data they were provided did not include any information about the enemy standing in front of them, or any sort of combat strategy, so they must survive as long as they can to figure out the method to best destroy this bioweapon before it spreads out of the area.
– Bonus stats to ATK & DEF –
– BASE ATTACKS –
Pump Action Shotgun (PAS)
Uses PROJECTILE stat, 1 hit
The Resident Survivor pulls out the Pump Action Shotgun, and fires one shot directly at the enemy!
Colt Python Shot (CPS)
Uses PROJECTILE stat, 3 hits
The Resident Survivor pulls out a secondary weapon they had stored away, the Colt Python and fires it a few times at the enemy!
First Aid Spray (FAS)
Uses MAGIC to heal
The Resident Survivor pulls out a First Aid Spray and sprays themselves with the healing power let out by the First Aid Spray!
Burton Flamethrower (BF)
Uses PROJECTILE stat, 1 hit
Barry Burton rushes into the battlefield, and starts spraying with the Flamethrower!
– BIO –
June 15th
The Devil Hunter & Nico arrive in the famous Devil May Cry van to save the day from the demonic threat. Armed with multiple weapons, a robotic arm made by Nico, and a custom sword with a engine built into it, The Devil Hunter is no dead weight in any fight they take part in.
With the demonic attacks on the city increasing, the Devil Hunter and Nico decide to hunt down who they believe started the demonic invasion, and they spot him on a grassy field all by himself. Nico drives the van straight up to him and the Devil Hunter jumps out to confront them, starting the battle…
– Bonus stats to ATK & MAGIC –
– BASE ATTACKS –
Blue Rose (BR)
Uses PROJECTILE stat, 4 hits
The Devil Hunter pulls out the Blue Rose revolver and fires at the enemy 4 times quickly!
Rev Up (RU)
ATK buff
The Devil Hunter stabs the ground with the Red Queen, and starts to rev up the engine built into the sword, increasing ATK for 3 turns!
Overture Arm (OA)
Uses MAGIC stat, 1 hit
The Devil Hunter uses one of the robotic hand attacks, and slams their electrified hand into the enemy for massive damage!
Red Queen (RQ)
Uses ATK stat, 2 hits
The Devil Hunter uses their Red Queen sword to slice the enemy twice, making sure to attack them before they can attack back!
– BIO –
June 15th
“That day… If our positions were switched…
Would our fates be different?
Would I have your life, and you mine?”
The Alpha And Omega is the most motivated of the warriors that this enemy has come across, with a mastery of a human form alongside a demonic form, and carries a sword known only as the Yamato, they are a unstoppable force to anyone they come across.
Stealing back their power from the enemy in front of them who seems have taken a tiny bit of it, somehow, is their only goal. They are the last piece to unlocking the full potential of their power and becoming the storm that cannot be stopped.
– Bonus stats to ATK & MAGIC –
– BASE ATTACKS –
Yamato Rapid Slash (YRS)
Uses ATK stat, 1 hit
“Die!”
The Alpha and Omega slices rapidly with the Yamato, moving towards the enemy with every single slice, making sure to cut them up into many pieces.
Judgement Cut (JC)
Uses MAGIC stat, 3 hits
“Kneel before me!”
The Alpha and Omega slices the air with the Yamato, creating a orb around wherever they please, that cuts the enemy multiple times if they happen to be standing inside of it.
Blistering Swords (BS)
Uses PROJECTILE stat, 8 hits
“Down you go!”
The Alpha and Omega summons 8 magical swords around them, then snaps their finger to make them all fire towards the enemy.
Devil Trigger (DT)
ATK & MAGIC buff
“This. IS. POWER.”
The Alpha and Omega activates Devil Trigger form and has both ATK & MAGIC increase for 3 turns.