
(Patch notes? What?)
Yeah! We have actual patch notes and you can check previous versions of the RPG battler as well, to see what has been added overtime!
I think it's neat!
Click the next tab if you want to read the latest patch notes!
Ver 3.2
[System Changes]
You can type in the abbreviated version of every classes ability name to use them as well, in case twitch blocks your message or it’s easier to type. The classes page on this website displays every abbreviated ability name.
Every class got an ability rework in some way. Some got entirely new abilities or attacks. Some got minor DMG values changed around.
Ability names were shortened or changed around to fit the new abbreviation system, or if they were too long so that they would show up and be easier to read.
[Bug Fixes & Minor Changes]
Doom Soldier BFG & Super Shotgun are the right SFX
Ver 3.1
[System Changes]
LUCK buff & debuffs now affect EXP gain with buffs giving 2 times EXP & debuffs reducing it to half. (If both are active, the exp gain is normal)
There’s a new ability select UI, with icons that tell you what the attack does!
Removed a lot of twitch chat messages being sent, they’re only now used for heals, buffs refresh, highest DMG record & boss/dog summon special attacks
Went through a lot of ability text to shorten them to be more readable at the top
[Bug Fixes & Minor Changes]
Boss revolver shot now does a revolver SFX
“NEED BACKUP” ability was lowered volume wise
Fixed Beast Eye not resetting on a new battle start
Ver 3.0
[System Changes]
Every class now has TWO preferred STATS, that get more points during a level up!
You can now queue up and have multiple users waiting for their turn!
New DEFEND option has been added in for every class, which reduces damage by 4x! (Only gives 1 XP)
If you take fatal DMG from an attack, a different SFX plays now.
Missing an attack now gives 2 EXP to make it more appealing over just defending.
[Buff Changes]
There are now buffs for MAGIC/AGI/LUCK, and also a buff state for MAGIC+ATK at the same time!
ATK & MAGIC stats are treated differently, and some abilities are now reworked to fit this new state.
Buffs now last 3 turns instead of one use, and now have a UI for when you get buffed or debuffed.
[Boss Changes]
Has a attack animation
Has a loss animation for when defeated
Every singular attack was redone + changed, and he now looks at your buffs & debuffs & stats to determine attacks.
Without getting too indepth, has a lot of new attacks & features. Can use Beast Eye, summon a helper, heal, do larger attacks, magic casts, multiple attacks in a turn.
It’s a different enemy now!
[Bug Fixes]
Fixed a bug where healing would give too much EXP
Changed battle text in some places to flow better
Ver 1.0
Launch version!
Ver 2.0
STATS have been added in, you have different ATK, MAGIC, DEF, LUCK, & AGI per class.
XP added in, you’ll have to collectively work together to level up classes! Each action will give XP, so always do something!
LEVEL UP system enabled, when you get to 100 XP you level up and each stat has a chance of increasing!
DMG reworked, attacks have 3 damage types (Normal/Magic/Projectile), each using stats differently.
10 new classes were added (51-60)
Added a lil’ twitch guy that pops up during attack picking phase!
Every single class has their own unique ending text!
Victories are now kept in record, and will be put on the website when you win!
– Minor Changes –
#44 Devil Hunter changed to Legendary Devil Hunter
Negative User has 10 dialogue choices for “Self Reflection”
Fixed some sound effects not happening