
(Patch notes? What?)
Yeah! We have actual patch notes and you can check previous versions of the RPG battler as well, to see what has been added overtime!
I think it's neat!
Click the next tab if you want to read the latest patch notes!
Ver 3.4
[Backend Changes]
Few backend changes to lots of things to simplify things for updates later.
— THIS MIGHT SCREW STUFF UP, HELP ME CATCH NEW BUGS THANK YOU IN ADVANCE —
Attack text simplified in some areas.
[Player Balance Changes]
DMG increased on every attack slightly.
Multi hits attacks scale properly based on how many hits the move does. (Nerfed)
– – Sky Note: Since they can possibly CRIT multiple times in one ATK, the trade off is now if you’re lucky you could get more damage all together… —
[Player Buff & Healing Changes]
MISS chance decreased for all situations, you should hit far more often now!
Buffs to yourself will now ALWAYS activate, while healing will have a chance to fail still.
— Sky Note: Healing should be a bit more of a gamble because of the payoff it provides, though with the miss chance decrease, they’ll activate more often still! —
Healing amounts increased slightly for most healing abilities.
[Level Up Changes]
Less chance to not level up a stat ( 20% -> 10% fail chance now )
HP Level Up Changes:
HP Stat Boosted: 2-6 -> 3-10 Range
HP Stat Boosted Crit: 5-15 -> 10-20 Range
Normal HP: 1-3 -> 2-6 Range
Crit HP: 5-6 -> 5-10 Range
ATK Level Up Changes:
ATK Stat Boosted: 15-25 -> 25-50
ATK Stat Boosted Crit: 35-50 -> 50-100
Normal ATK: 5-15 -> 10-20
Crit ATK: 25-30 -> 25-50
MAGIC Level Up Changes:
MAGIC Stat Boosted: 10-25 -> 25-50
MAGIC Stat Boosted Crit: 30-50 -> 50-100
Normal MAGIC: 5-10 -> 10-25
Crit MAGIC: 15-20 -> 25-50
[Boss Changes]
Boss DMG reduced a tiny bit, but also scales based on the current class HP & LVL.
Dog summon HP increased very slightly to make up for the mentioned above damage value changes.
Went from 1000 to 1250 minimum spawn HP.
Went from 3000 to 3250 maximum spawn HP.
[Class Changes]
[ 2 – Greatest Dog Mage ]
Name changed: Magic Dog Missile -> Magic Dog Missiles
Magic Dog Missiles hits twice now
Wanhundred Fireballs hits increased from 5 to 6
Wanhundred Fireballs short command fixed to “WF”
[ 3 – Ultimate Dog Knight ]
Name changed: Knight Sword Swing -> Knight Sword Swings
Knight Sword Swings short command fixed to “KSS”
Jumping Knight Slash is now replaced by Horseback Agility, which is an AGI buff move.
[ 4 – Dog Archery Master ]
Rain of Arrows hits increased from 4 -> 5
[ 5 – Commander’s Top Soldier ]
Name changed: Sniper Rifle Fire -> Sniper Squad Fire (SSF)
[ 6 – Amazing Space Pilot ]
Name changed: Starship Assault -> Starship Squad Assault (SSA)
Starship Squad Assault hits changed from 2 -> 4
Bomb Deployment changed to MAGIC type
Squadron Fire replaced by Squadron Ship Repair, a healing ability.
[ 7 – Beastmaster ]
Rat Army Bite hits increased from 5 -> 6
Tiger Assault changed to PROJECTILE type
[ 9 – Vampire Lord ]
Bat Summon Swarm hits increased from 5 -> 6
[ 12 – Dog Time Mage ]
Name Changed: Swift Mage Strike -> Swift Mage Strikes
Swift Mage Strikes was changed to NORMAL type
Swift Mage Strikes hits increased from 2 -> 4
[ 13 – Iron Paw Wrestling Champ ]
Illegal Chair Hit was replaced by Crowd Supporting Cheer (CSC) which is now a healing ability.
[ 14 – Elemental Knight ]
Thunder Magic hits increased from 2 -> 4
Rock Crush was replaced by Elemental Shielding (ES) which is a DEF buff ability.
Freezing Storm changed to PROJECTILE stat.
Freezing Storm hits increased from 4 -> 7
[ 15 – NES Gamer ]
KO Punch short command changed to “KO”
Spread Gun was replaced with Extra Life Powerup (ELP), a healing ability.
[ 16 – Skateboarding Pro ]
540 Melon Revert was replaced with Switch Skating Stance (SSS), a AGI buff ability.
[ 17 – Famous Card Magician ]
Name changed: The Ace of Spades was changed to Ace of Spades (AOS)
[ 18 – Pirate Captain ]
Starboard Cannon Fire hits increased from 2 -> 3
Captain Pistol Shots replaced by Captains Mug, a healing ability.
[ 23 – Clown ]
Pie Throw short command fixed to “PT”
Name changed: Cute Balloon Dog -> Balloon Dog Shield (BDS)
Name changed: Chainsaw Juggle -> Chainsaw Juggling
[ 28 – Gyrocopter Pilot ]
Name changed: Flying Cannon Shots -> Flying Cannon Shot
Flying Cannon Shot is now only 1 hit.
[ 36 – Vampire Killer ]
Whip Strike hits increased from 2 -> 3
[ 37 – King of Iron Paw ]
Electric Wind God Fist hits increased from 2 -> 3
[ 41 – Psyonic Bound User ]
PK Fire hits changed from 4 -> 5
PK Starstorm changed to Summon Shield Alpha (SSA), a DEF buff ability.
[ 44 – Legendary Devil Hunter ]
Name changed: Stinger Attack -> Stinger Stab Attack (SSA)
[ 45 – Intergalactic Bounty Hunter ]
Power Bomb changed to MAGIC type.
[ 47 – Ace Trainer ]
Charizard short command changed to “CHAR”
[ 53 – Island Villager ]
Name changed: Shake Them Rapidly -> Shake Tree Rapidly
[ 55 – HECU Corporal ]
Magnum Shot hits changed from 3 -> 5
Ver 3.3
[Battle Changes]
Damage increased for every single class’s attack abilities by 25-150%. ( Depends on how many hits, and how strong it already was )
Healing amounts were increased by 50%
[EXP Gain Changes]
EXP gain values changed around a bit, more EXP gain per action now.
New EXP values per action below:
Defend – 4, 8 buffed, 2 debuffed (up by 2)
Missed – 2, 4 buffed, 1 debuffed (unchanged)
Healing – 10, 20 buffed, 5 debuffed (unchanged)
Buff – 10, 20 buffed, 5 debuffed (up by 5)
ATK – 20, buffed 40, debuffed 10 (up by 5)
Crit Hit EXP – 40, buffed 80, debuffed 20 (up by 15)
[Boss Changes]
Dog summon HP increased very slightly to make up for the mentioned above damage value changes.
Went from 750 to 1000 minimum spawn HP.
Went from 2500 to 3000 maximum spawn HP.
[Class Changes]
[Clown]
Cute Balloon Dog changed to DEF buff
Chainsaw Juggle hits reduced by 1
[Theoretical Physicist]
Gravity Gun Punt hits increased to 2
[King of Iron Paw]
Elec Wind God Fist hits increased to 2
[Alpha & Omega]
Blistering Swords damage reduced heavily
Fixed Judgement Cut text showing Judgement Cut/
Ver 3.2
[System Changes]
You can type in the abbreviated version of every classes ability name to use them as well, in case twitch blocks your message or it’s easier to type. The classes page on this website displays every abbreviated ability name.
Every class got an ability rework in some way. Some got entirely new abilities or attacks. Some got minor DMG values changed around.
Ability names were shortened or changed around to fit the new abbreviation system, or if they were too long so that they would show up and be easier to read.
[Bug Fixes & Minor Changes]
Doom Soldier BFG & Super Shotgun are the right SFX
Ver 3.1
[System Changes]
LUCK buff & debuffs now affect EXP gain with buffs giving 2 times EXP & debuffs reducing it to half. (If both are active, the exp gain is normal)
There’s a new ability select UI, with icons that tell you what the attack does!
Removed a lot of twitch chat messages being sent, they’re only now used for heals, buffs refresh, highest DMG record & boss/dog summon special attacks
Went through a lot of ability text to shorten them to be more readable at the top
[Bug Fixes & Minor Changes]
Boss revolver shot now does a revolver SFX
“NEED BACKUP” ability was lowered volume wise
Fixed Beast Eye not resetting on a new battle start
Ver 3.0
[System Changes]
Every class now has TWO preferred STATS, that get more points during a level up!
You can now queue up and have multiple users waiting for their turn!
New DEFEND option has been added in for every class, which reduces damage by 4x! (Only gives 1 XP)
If you take fatal DMG from an attack, a different SFX plays now.
Missing an attack now gives 2 EXP to make it more appealing over just defending.
[Buff Changes]
There are now buffs for MAGIC/AGI/LUCK, and also a buff state for MAGIC+ATK at the same time!
ATK & MAGIC stats are treated differently, and some abilities are now reworked to fit this new state.
Buffs now last 3 turns instead of one use, and now have a UI for when you get buffed or debuffed.
[Boss Changes]
Has a attack animation
Has a loss animation for when defeated
Every singular attack was redone + changed, and he now looks at your buffs & debuffs & stats to determine attacks.
Without getting too indepth, has a lot of new attacks & features. Can use Beast Eye, summon a helper, heal, do larger attacks, magic casts, multiple attacks in a turn.
It’s a different enemy now!
[Bug Fixes]
Fixed a bug where healing would give too much EXP
Changed battle text in some places to flow better
Ver 1.0
Launch version!
Ver 2.0
STATS have been added in, you have different ATK, MAGIC, DEF, LUCK, & AGI per class.
XP added in, you’ll have to collectively work together to level up classes! Each action will give XP, so always do something!
LEVEL UP system enabled, when you get to 100 XP you level up and each stat has a chance of increasing!
DMG reworked, attacks have 3 damage types (Normal/Magic/Projectile), each using stats differently.
10 new classes were added (51-60)
Added a lil’ twitch guy that pops up during attack picking phase!
Every single class has their own unique ending text!
Victories are now kept in record, and will be put on the website when you win!
– Minor Changes –
#44 Devil Hunter changed to Legendary Devil Hunter
Negative User has 10 dialogue choices for “Self Reflection”
Fixed some sound effects not happening